JAMP Audio

"Audio plugins for iOS that generate approximately $300/month in revenue after two years of development."
0
$300/mo

Marketing Channels

Primary

App Store (iOS)

Audio plugins distributed through the iOS App Store, relying on organic App Store discovery

Secondary

Hacker News

Shared project in side-project thread

Growth Levers

  • Engage with iOS music production communities (AudioBus forum, r/ipadmusic, r/iosmusic) to build awareness
  • Create demo videos and tutorials showcasing the plugins in real music production workflows
  • Optimize App Store listings (ASO) for audio plugin-related keywords
  • Partner with iOS music production YouTubers for reviews and demonstrations
  • Consider expanding to AUv3 plugin format if not already, to work with GarageBand and other iOS DAWs

First Customer Strategy

Built iOS audio plugins over 2 years and distributed them through the App Store. The niche nature of audio plugins for iOS means discovery likely happens through music production communities and App Store search.

Pricing Insight

No specific pricing details shared. At $300/mo from iOS audio plugins, likely priced as individual paid apps or in-app purchases.

Key Takeaways

  • iOS audio plugins represent a small but sustainable niche with steady recurring revenue potential
  • Two years of consistent development in a niche can yield modest but real monthly income
  • Niche creative tools (audio plugins) benefit from passionate communities that spread word of mouth
  • The iOS music production ecosystem is underserved compared to desktop, creating opportunities for dedicated developers

Sentiment Analysis

Comments

0 total

No comments yet.